![]() Actually, one of the games I published here on itch, Kyro, was made in BDX, which is cool.ĮDIT: Oh, and Aseprite is a cool cross-platform open-source sprite editor nice animation tools, in particular. Construct 2 vs stencyl Patch#I've contributed quite a few commits to the engine to improve and patch it up, and it's improved a lot since I first started using it around a year ago. This size makes it easier to understand the functions and features of the engine, and also makes it easier to work on it or add new features. Even despite those nice additional features, the engine itself is rather small, as it's built on top of existing frameworks and programs (LibGDX, jBullet, I think, etc). It's pretty fun and easy to use, and has a lot of cool stuff that I'd miss if I jumped elsewhere, like gamepad support, input maps (with gamepad support!), 3D physics, a component system, animated sprites, draw batching, 2D filters, filter downsampling, 3D shaders, and, obviously, integration with Blender. It's integrated really well, so there's no "Import / Export" process manually involved - BDX handles everything. It's a 3D Java-based engine built with LibGDX that interfaces and works with Blender as the editor. I'm using a 3D open-source game engine called BDX. I'm gonna use this post to list all of the tools everyone's posted and try and organize them! O Stencyl is fun to use - Construct 3 is more fun to use.Thought it might be fun to have a thread where everyone could share their favorite tools for making games. So, here's a quick subjective comparison: Because of this learning takes a bit longer and progress feels slightly slower in the beginning but over time you'll get better at building reusable logic. The best thing I can say about it is that the way you build logic is the closest thing to real programming I've encountered and it's also really good at teaching you a lot of principles of real coding. Unfortunately the whole thing feels really dead, there's still some development going on but it's slow as hell and there's nothing happening on the forums. I've worked on a few small mobile projects in Stencyl and it's quite fun to use. I think nearly everything important has already been mentioned. Construct 2 vs stencyl update#Unless Stencyl suddenly comes out with a huge update and gets a tonne of people onboard developing it then looking to the future it's only likely to fall further back. The number of people working on Stencyl to develop it is also low, hence the snails pace of their development.Īs much as I do like Stencyl and enjoyed using it, at this time I'd only recommend Construct 3. There are some really nice people that use Stencyl and will help out but the number of them is low. If you go on their roadmap page it still says their version 3.5 is "coming late 2017", as I write this it's now middle of April 2018 and they've not even bothered to update that page to say the release is delayed and give a new date.Ĭompared to Construct they don't support as many export options and the support on the forum isn't as forthcoming simply because there aren't as many members. It's no exaggeration to say it's been very slow to progress. Having not visited their site for a long time after I stopped using Stencyl (because I'd stopped developing any games so I wasn't using any program) I recently revisited it and was surprised to see it hasn't seemed to have moved on at all. I really like working with their blocks to create things, it's great to use and a lot of fun. Construct 2 vs stencyl license#A couple of years ago I had a Studio license at Stencyl. ![]()
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